Movies

  1. Entertainment & Culture
  2. Entrepreneurship
  3. Technology
Netflix and Disney have both announced their programming for 2021, underscoring increased home consumption, partly as a result of a year of lockdowns, but also as part of a long-term trend. Almost the entire industry is trying to ensure that these changing trends don’t catch them out of step: Warner has said all of its 2021 releases will be […]
  1. Journal
  2. Sociology
Social robots are becoming increasingly prevalent in everyday life and sex robots are a sub-category of especially high public interest and controversy. Starting from the concept of the otaku, a term from Japanese youth culture that describes secluded persons with a high affinity for fictional manga characters, we examine individual differences behind sex robot appeal (anime […]
  1. Callum Connects
  2. Entrepreneurship
  3. Interviews
Yeo Xi-Wei is a trainer and concept designer, using gaming as a tool to enhance learning with his company, Living Theories. What’s your story? My name is Xi-Wei, and I run a company called Living Theories, with a team that designs gamified learning experiences for institutions and organizations. I’ve had a varied occupational background; I […]

Recently Published

A few days ago, thanks to my algorithmic recommendations — not from the sources I usually read, but selected on the basis of subject matter of interest to me — I came across an article about a 57-year-old American who after being released following a 37-year jail term, was asked about his impressions of something as commonplace as a smartphone, or the […]
Access over ownership. After decades of excessive consumerism, this prospect sounded revolutionary. At first. Now that the sharing economy has become mainstream, more critical voices are appearing. So, what will it be? Empowerment or exploitation? A revolution or business as usual? Before getting to the heart of the matter, I’d like to set something straight: […]

Top Picks

The Wall Street Journal reports that Microsoft is talking to Discord about acquiring the social audio company created in 2015, that has more than 250 million users and has so far focused primarily on creating communities of video game fans. The trigger for these talks has been the surprise success of Clubhouse, which is even smaller than Discord, but […]

Trending

I highly recommend reading the McKinsey Global Institute’s new report, “Reskilling China: Transforming The World’s Largest Workforce Into Lifelong Learners”, which focuses on the country’s biggest employment challenge, re-training its workforce and the adoption of practices such as lifelong learning to address the growing digital transformation of its productive fabric. How to transform the country […]

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